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| MMORPGs Should Be Done at Release |
| [2008-07-07] |
| I keep hearing people say things like, "It's okay that X isn't in the game yet because this is a MMORPG!" or "It's a MMORPG, of course it's not finished".WRONG! MMORPGs should be done at release. I simply do not understand where people picked up the notion that simply because MMORPGs are ever evolving and changing worlds that they can be underdeveloped and unfinished. Who here remembers Lord of the Rings Online? I do not know if they have changed the game any, but in the first 6-8 months once a character reached level 35 it was obvious that the game seriously lacked substance. There are plenty of examples but I'll move along to the most recent: Age of Conan. I remember looking at the long list of features and systems that Funcom advertised would be in the game which included a PvP system with ranks and exp. It's been a month and a half since the game released and the game still lacks said pvp system and more. [/insert tongue in cheek here] But that's okay, because this is a MMORPG, they're never finished at release. I don't care what game it is nor for what reason. No game should be released before it is capable of providing a polished and complete (read: living up to full potential) experience. IE: If a game is being advertised to the prospective players as a 1-50 leveling experience with dungeons, pvp, and end-game raids then the game should be shipped as such. I get such a laugh when I see developers releasing a game before the "end-game" (I hate that phrase) is in. Do they think there is time to add it before the players reach the level cap? We all know there isn't. Players, stop promoting the acceptance of unfinished games (namely MMORPGs) simply because something can be "patched in" later.
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